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The Studio

Small, deliberate, and working on something worth making.

Who We Are

Built in Abu Dhabi

Sanddrifter Studio is an independent game development studio based in Abu Dhabi, UAE. We make games we genuinely want to play.

We started because we grew tired of games that feel hollow. Games designed around metrics instead of the experience of actually playing them. Games that follow every trend and surprise nobody. We wanted to make something different, and we had the taste to know what that meant.

We are small by design, not by accident. Every game we release is something we fought to make. We are based in the UAE, a region that is only beginning to find its voice in the global games industry. That does not worry us. It is exactly the kind of challenge we were made for.

About Sanddrifter
The Philosophy

How We Work

The Reaction
01

The Reaction

Games started feeling like content, produced on a schedule, designed to occupy rather than engage. Sanddrifter is a response to that.

Clear Intent
02

Clear Intent

Every design decision has a reason. We ask whether something serves the player before we ask whether it scales.

Player Respect
03

Player Respect

We design for curiosity. A player who understands something they were not explicitly taught feels capable. We build for that feeling.

Deliberate Growth
04

Deliberate Growth

We are not trying to grow fast. We are trying to grow right. A complete, self-contained game is worth more than a sprawling one that has forgotten what it is.

The Team

The People

Small by design. Everyone here is working on something they care about.

Founder & Studio Head

Rashed Alfahim

The studio exists because of Rashed's frustration with modern games and his conviction that something better was possible. He leads creative direction: shaping vision, tone, and intent, and works with people who are better than him at execution.

Lead Game Developer

Imran Farooq

Imran builds the systems that bring the design to life. He translates intent into mechanics and keeps the technical architecture sound as the studio grows.

Rashed Alfahim

A Note from the Founder

"Sanddrifter didn't start as a business plan. It started as a reaction."

Explore

Join the Caravan

We are a caravan in motion. The work continues. There is always room for one more.

Intentional Design
Our Mission

Intentional Design

01: The Core Foundation

Every choice we make is deliberate. We build games with a clear point of view, ensuring that every system and story beat has a purpose.

Creative Restraint
Our Mission

Creative Restraint

02: The Art of No

We care just as much about what doesn't belong in a game. We prioritize pacing and restraint over endless, exhausting content.

Respect for Curiosity
Our Mission

Respect for Curiosity

03: Empowering the Player

We respect the player's time and curiosity. We build systems that unfold through understanding rather than repetitive busywork.

Cultural Roots
Our Mission

Cultural Roots

04: Authenticity

Our narratives are drawn from the deep well of Gulf folklore and regional history, creating experiences that feel both authentic and universal.

Intentional Design
The Reaction
The Journey

The Reaction

Milestone: June 2025

Sanddrifter did not start as a business plan. It started as a question: why does playing games feel like work? The idea for the studio began here.

First Experiments
The Journey

First Experiments

Milestone: July 2025

Work began on Sijen: Chaos Board, an attempt to understand why a traditional Gulf board game works, what it is missing, and what it could become on a screen.

The Studio
The Journey

The Studio

Milestone: October 2025

Sanddrifter Studio was formally established in Abu Dhabi, UAE. A licensed company. A real commitment.

Development Begins
The Journey

Development Begins

Milestone: December 2025

Full development on Sijen: Chaos Board started. Two developers. A clear brief. A game that respects the player's time.

Sijen Launches
The Journey

Sijen Launches

Milestone: June 2026

Sijen: Chaos Board is released on iOS and Android. The first game. The first proof.

June 2025: The Reaction
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